The MA Games Art and Design degree course is designed to empower you in advancing your skills and knowledge in the field of Games Art and Design to a professional level. Whether you choose to study online or on campus (for home students), this program offers a flexible learning environment to cater to diverse preferences. Here are key highlights of the course: Professional Skill Development: The program focuses on elevating your Games Art and Design skills, ensuring that you reach a level of proficiency expected in the professional realm. The curriculum is structured to provide hands-on experience and exposure to current industry practices. Flexible Learning Options: Tailored for convenience, the course allows home students the flexibility to choose between online and on-campus study. This adaptability caters to individual preferences and accommodates varied learning styles. Portfolio Development: A significant aspect of the program is the creation of a commercial-standard personal portfolio. This portfolio serves as a showcase of your capabilities, reflecting the latest trends and innovations in approach, style, and vision within the field of Games Art and Design. Theoretical and Contextual Exploration: The curriculum goes beyond practical skills, encouraging a deep exploration of the theoretical and contextual aspects of games art. This includes understanding audiences and recognizing the cultural significance of games art in contemporary media culture. Professional-Level Practices: The program aims to equip you with professional-level skills in inquiry, research, creative invention, project planning, and management. These skills are crucial for success in the dynamic and evolving landscape of games art and design. Multi-disciplinary Learning Environment: Emphasizing collaboration and idea exploration, the course is structured to facilitate learning in a multi-disciplinary environment. Through discussions and the exchange of ideas, students gain exposure to diverse perspectives and approaches within the field. In summary, the MA Games Art and Design degree course offer a comprehensive and adaptable learning experience. It not only hones your technical skills but also encourages theoretical exploration, fostering a well-rounded understanding of games art and design. The focus on creating a professional portfolio and developing crucial professional practices positions graduates for success in the competitive games industry.
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Graduation: 55% English for HSE/SSE: 70% or IELTS: 6.5 |
The University of Hertfordshire, founded in 1952, is one of the top public institutions in the United Kingdom. The institution has 32,000 students studying for 550 degrees over two campuses. Over 11,500 foreign students from more than 140 countries study at the university's UK campus. The campuses of the University of Hertfordshire are among the 20 safest in England.
Course Overview: The Master of Arts in Digital Media and Games Art (Level 7) is a dynamic program that blends theoretical knowledge with practical skills in digital media and games art. The course focuses on skill development, creative project implementation, and the exploration of professional practices in the rapidly evolving digital media and games industry.
Module 1: Practice 1: Developing Skills (30 Credits) This module is designed to enhance students' foundational skills in digital media and games art. It covers essential techniques, tools, and methodologies necessary for success in the field. Students will engage in hands-on exercises to develop proficiency in digital media and games art practices.
Module 2: Digital Media: Sources and Significance (30 Credits) Exploring the sources and significance of digital media, this module delves into the historical, cultural, and technological aspects that shape the field. Students will critically analyze digital media sources, considering their impact on society and the creative industries.
Module 3: Practice 2: Creative Project Development (30 Credits) Building on the skills acquired in Practice 1, this module focuses on the creative development of projects in digital media and games art. Students will work on individual or collaborative projects, applying advanced techniques and demonstrating creative problem-solving skills.
Module 4: Exploring Professional Practice (30 Credits) This module provides insight into the professional landscape of digital media and games art. Students will explore industry trends, ethical considerations, and the business aspects of the field. Guest speakers and industry professionals may contribute to the module to provide real-world perspectives.
Module 5: Major Study: Games Art and Design (60 Credits) The Major Study module is the culmination of the program, where students undertake a substantial research project or creative work in the area of Games Art and Design. This could include the development of a game, the creation of digital art assets, or a significant piece of research exploring innovations in the field.
Assessment: Assessment methods include practical projects, written assignments, presentations, and the submission of the Major Study. These assessments are designed to evaluate students' practical skills, theoretical understanding, and their ability to apply knowledge in the creation of digital media and games art.
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