University of Europe for Applied Sciences
University of Europe for Applied Sciences

eSports Studies (Specialisation)

University of Europe for Applied Sciences, Germany

Course Overview

Specialization in eSports Studies In 2018, the European eSports market generated approximately 240 million Euros in revenue. A study on the European eSports market by Deloitte in 2019 predicts an annual increase of 23 percent, reaching EUR 670 million by 2023. This substantial economic growth is poised to transform the industry into a robust job market, driven by a rising demand for skilled professionals. Enrolling in the "eSports Studies" specialization will provide you with targeted training designed to prepare you for upcoming opportunities in the eSports sector.

Course Type
PG
Course Nature
Full Time
Course Duration
1 Year
Total Fee
Intake
September 2024 , March 2024
Language Proficiency

Under Graduation:50%
IELTS:6.5

Documents Required
  • 12TH
  • DEGREE
  • DEGREE PROVISSIONAL CERTIFICATE
  • Degree Consolidated Marksheet
  • Degree Individual Marksheet
  • PASSPORT
  • CV
University
University of Europe for Applied Sciences
University Details

It was formed in 2017 as the University of Applied Sciences Europe by a merger of the Business and Information Technology School and the Berliner Technische Kunsthochschule. The university was previously owned by the American company Laureate Education and was acquired by Global University Systems in 2018. In October 2020, the university changed its name to University of Europe for Applied Sciences.

Syllabus

You study the specialisation in addition to your studies in one of the following Bachelor programmes:

  • Digital Media & Marketing (BSc)
  • Digital Business & Data Science (BSc)
  • Game Design (BA)
  • Sports & Event Management (BSc).

The specialization is thus characterized by an interdisciplinary character, which includes both creative-design and economic-organizational content. In the sense of a real and global eSports experience, the teaching is done exclusively on a virtual way and in English.

Due to these special features, a real unique position is created compared to other study programmes.

The specialisation has one module in each of the first four semesters:

  • eSports Industry (1st semester)
  • eSports Games & Analytics (2nd semester)
  • eSports Athlete & Team Coaching (3rd semester)
  • eSports Future Prospects & Case Studies (4th semester).

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