Specialization in eSports Studies In 2018, the European eSports market generated approximately 240 million Euros in revenue. A study on the European eSports market by Deloitte in 2019 predicts an annual increase of 23 percent, reaching EUR 670 million by 2023. This substantial economic growth is poised to transform the industry into a robust job market, driven by a rising demand for skilled professionals. Enrolling in the "eSports Studies" specialization will provide you with targeted training designed to prepare you for upcoming opportunities in the eSports sector.
It
was formed in 2017 as the University of Applied Sciences Europe by a merger of the Business and Information
Technology School and the Berliner Technische
Kunsthochschule. The university was previously owned by the
American company Laureate Education and
was acquired by Global University Systems in
2018. In October 2020, the university changed its name to University of Europe
for Applied Sciences.
You study the specialisation in addition to your studies in one of the following Bachelor programmes:
The specialization is thus characterized by an interdisciplinary character, which includes both creative-design and economic-organizational content. In the sense of a real and global eSports experience, the teaching is done exclusively on a virtual way and in English.
Due to these special features, a real unique position is created compared to other study programmes.
The specialisation has one module in each of the first four semesters:
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